Cyber Centre - Electronic Music, OSTs and Interviews — VGM

Traveler - A Journey Symphony // Interview with Austin Wintory

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Traveler - A Journey Symphony // Interview with Austin Wintory

FFO: The Unfinished Swan, GRIS, Cloud and AER Memories of OldFavourite Track: Threshold Austin was kind enough to answer a few questions we had about his latest release Traveler - A Journey Symphony, and the rest of his wildly impressive VGM resume. Here's what he had to say! Q1: 2019's Erica is an ambitious return to FMV games of the 5th generation console era consisting entirely of live-action cutscenes. Did scoring the project feel closer to working on a film score or a video game?A1: This was definitely fully the combo of both. All the micro-sensitivity to picture that comes with film scoring but in...

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Dodgeball Academia OST // Interview with Leonardo Lima

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Dodgeball Academia OST // Interview with Leonardo Lima

FFO: Nijiiro Dodgeball: Otome Tachi no Seishun, Knockout City™, XS Junior League Dodgeball and Honō no Tōkyūji: Dodge DanpeiFavourite Track: Dormitory   Leonardo took the time to answer a few questions we had about their work on the Dodgeball Academia soundtrack as well as some of their upcoming releases. Here's what they had to say! Q1: There are a surprising amount of dodgeball games from the late 90's and early 2000's. Did you dig through any of those titles for inspiration? A1: I played a lot of dodgeball games on older consoles. I didn't specifically reference them during the process of creating the Dodgeball Academia song, but they had some...

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Unpacking OST // Interview with Jeff van Dyck

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Unpacking OST // Interview with Jeff van Dyck

FFO: Shogun Total War, Need for Speed, Hand of Fate and Paint the Town RedFavourite Track: I Like Water   Jeff an Dyck took the time to speak with us about his work on the critically acclaimed "Unpacking" as well as his wildly impressive backlog. Heres what he had to say! Q1: Unpacking is a meditative puzzle game that has received an incredible amount of critical acclaim. Do you have any thoughts on why the market for this type of game has grown in recent years?A1: I think life for most people in the world has become more stressful in the last few...

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ITORAH OST - Extended Edition // Interview with Filippo Beck Peccoz

Filippo Beck Peccoz interview ITORAH OST OST VGM

ITORAH OST - Extended Edition // Interview with Filippo Beck Peccoz

FFO: Haiku, the Robot, Rayman Forever, Child of Light and Napple Tale: Arsia in Daydream Favourite Track: Quetzalcoatl   Filippo Beck Peccoz took the time to answer a few questions we had about his work. Here's what he had to say! Q1: Your latest game ITORAH released last month and seems to draw inspiration from several action / puzzle platformers of the past. Are there any past titles from the genre that you personally drew inspiration from? A1: Growing up, I always loved “narrative action platformers”, so to speak, where the game leaves so time for a special music moment to happen. If I go way,...

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Racing Lagoon OST // Interview with Bye2

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Racing Lagoon OST // Interview with Bye2

FFO: Whats's Up Mechadoc, Wangan Midnight Maximum Tune 6, Appare-Ranman!, ThorHighHeels and Kota HoshinoFavourite track: TAIMAN Battle   Q1: Is this the first fan translation you have worked on? A1: I've done smaller pieces of translation before, but not a massive project of this scale. This was the first "full" fan translation I'd worked on! Q2: How much coding knowledge do you need to create a translation patch? A2: It really does depend on the game itself; Some games on certain platforms require just opening up the game files and replacing text, others will have heavy encryption that will likely need cracking...

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